Of course, we believe that is driven primarily by word-of-mouth from current players who love the game and tell their friends about it, but it also is reflective of the unique gameplay. In some ways, DomiNations’ most distinctive metric is the very high percentage of “organic” installs, new players who found the game on their own, without having tapped on an advertisement. ![]() Our growth has come both from new players and our existing user base. Is continuing growth three years in for a game like this down to finding new players, better engaging your existing user base, or both? Tim TrainĪs we’ve gotten better at learning what players enjoy from Live Ops, we have been able to invest even more in creating the right kind of experiences.Īll this is the result of a lot of hard work from our Product team, particularly Game GM Brian DeSanti, long-time BHG lead product manager Jen Airoldi and live ops specialist Sean Antia, who have all done a great job continuing to grow the game long past when other titles have entered maintenance mode. “Live Ops” is shorthand for everything that keeps the game feeling fresh, even after three years of constant play, and gives players new things to enjoy on a daily basis.Īs we’ve gotten better at learning what players enjoy from Live Ops, we are able to invest even more in creating the right kind of experiences. We’ve done a lot of work to improve our live operations over the last 18 months. : The game recently achieved double-digit growth in revenue in Q1 year-over-year. ![]() We caught up with Big Huge Games’ CEO Tim Train to chat about how DomiNations has adapted and changed to suit the market over the past three years. It has also managed to pull in over 37 million in downloads during the same period. All thanks to the success of DomiNations.Īfter recently hitting its third birthday, the strategy title has driven past the $150 million mark in lifetime revenues. ![]() It did, though, result in the formation of the Epic-owned Impossible Studios, before that also shut in 2013.įollowing on fortunes happily turned and Big Huge Games brought its name back before being snapped up by Korea-based games publisher Nexon in 2016. It’s been a wild journey for US developer Big Huge Games (BHG).īy the time of strategy title DomiNations’ release in April 2015 the company has been through five different incarnations since it debuted with PC title Rise of Nations in 2003.ĭuring that time the company was snapped up by THQ before then being acquired by 38 Studios.
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